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Existing Research

Speech Enhancement

Real-time Speech Enhancement

Audio delays between enhanced speech and actual speech become noticeable at 2-5ms, and objectionable/unpleasant at ~10ms. This effect is due to the interaction of direct and amplified sound, creating a pattern of alternating constructive and destructive interference (comb filter). A latency in the sub-2ms area is also required for successful phase-locking in the auditory cortex.

Having a low-latency and low-resource model for speech enhancement is ongoing research and unlikely to be feasible for the current research project.

Future-frame prediction can be used for ~0ms latency speech enhancement and performance on par with non-causal models, compensating for the computational lag of the system. However, a study by Microsoft deems this approach ineffective due to decreased generalization and it being limited to predictive mapping methods.

[!tip] Implication Light, low-latency models will be a requirement for the glasses. A closed-ear solution likely is simpler so comb filtering is less pronounced.

Audio-Visual Speech Enhancement

It has been shown that congruence of audiovisual information is important to reduce cognitive load and speed up recognition time of speech in multi-speaker scenarios. Audio-visual models usually employ a two-stream extraction phase, in which acoustic and visual features are created. These features/embeddings are then fused via concatenation or attention mechanisms. Multi-speaker tracking is improved by employing audio-visual fusion. Real-time Audio Visual Speech Enhancement (RAVEN) fuses embeddings of audio and video to improve speech enhancement in noisy multi-speaker scenarios. Using audio-visual input has been shown to improve multi-speaker speech separation.

An alternative to beamforming is presented in Google's Looking to Listen model which creates speaker specific masks from audio-visual input streams. Google's MoXaRt (2026) provides a user interface to control the volume of speakers or musical instrument within the environment. It uses audio-visual fusion for speaker separation, first training a strong teacher model and then distill a faster student model for inference, with E2E latency of 2s. They use Oculus Quest 3.

[!tip] Implication Audio-visual fusion seems for speech enhancement and has neurological basis. Research project should be different to Google's research direction.

Multi-channel Speech Enhancement

Multi-channel signal processing is key for source separation as it allows exploiting the spatial structure of the input signal via the ITD and ILD. DNNs have shown exceptional performance in source separation tasks even in single channel scenarios (BioCPPNet). Combining spatial and tempo-spectral filtering in a single non-linear model outperforms linear spatial filtering (i.e. beamformer) with a non-linear postprocessing, showing that DNNs are very capable in processing multi-channel audio signals.

Preserving binaural cues in the output requires additional consideration.

[!tip] Implication Multi-channel input likely best option. Spatial output might be additional challenge outside of research focus?

Auditory Attention Decoding (AAD)

Several techniques explore the identification of the target speaker via auditory attention decoding. This is a highly relevant topic in current signal processing research, as signified by it being the first problem to appear in the IEEE ICASSP´s SP Grand Challenges. The challenge focuses on using EEG data for identifying the target speaker, but other methods have also been explored. EEG-based attention decoding has the potential to be very non-intrusive. While full-net EEGs allow for very high accuracy attention prediction, in-ear EEG solutions already allow for ~60% accuracy.

DARNet forms the baseline for the SP Grand Challenge and achieves a 91% accuracy in speaker identification in a 0.1s window and 97% in a 2s window. A comparison of eye tracking vs Electrooculography (EOG) for gaze tracking shows that eye tracking performs better. More modern approaches however try to predict the target speaker directly, instead of utilizing the gaze fixation. Gaze tracking can also be facilitated by hybrid approaches using both EEG and eye tracking.

[!tip] Implication The ICASSP grand challenge highlights relevance, glasses with eye tracking as a well-performing alternative to AAD, where real-world usability seems not realistic yet.

Gaze-directed Speaker Enhancement

Gaze-tracking has shown improvements across numerous HCI use cases and has been shown to be a faster, more accurate and more natural way of selecting target speakers when compared to pointing or button pressing. There is evidence for the potential benefit of beamforming based on gaze tracking. A 2021 master thesis evaluated gaze-directed beamforming, showing improvements in speech intelligibility scores. A direct comparison of using gaze fixation vs head direction for beamforming shows that gaze fixation performs well in static target speaker scenarios, but is limited in (fast) moving target speaker scenarios. Cochlearity fully implements gaze-directed beamforming using a frame-mounted microphone array and a combination of MVDR and delay-and-sum beamforming. This work also includes an introduction with great references into gaze-directed beamforming. Highly accurate eye tracking has been shown to be essential in effectively steering beamformers.

Gaze tracking has drawbacks, for example when the target is moving quickly or the gaze might wander while talking. For these cases, gaze-contingent selection might prove useful. Combining head and eye position might improve gaze tracking. Tim Rolff is looking into gaze anticipation, which might pair well with target speaker prediction?

[!tip] Implication Gaze-controlled beamforming with glasses as a real-world application not explored, promising pathway. Combines HCI, SP and CN/NI well.

Neural Auditory Processing

Spiking Domain

In Spiking Neural Networks, neurons repeatedly integrate input activations and fire if the activation over time has exceeded some threshold. This is biologically more realistic than classical ANNs. SNNs have the advantage of being very energy efficient, requiring only a fraction of computational and IO operations. However, they require neuromorphic hardware to actually realize these benefits, as SNNs can only be simulated on standard silicon chips.

For static inputs like images, a rate encoding is used, which treats input magnitude as frequencies, representing high-magnitude activations as fast-firing neurons. ANNs can be converted into SNNs with only minor performance degradation. SNNs enable the application of bio-inspired approaches, especially the analysis of oscillatory patterns and frequency multiplexing. Auditory information and especially speech are efficiently encoded in the brain using phase of firing, suggesting the efficacy of SNNs for speech processing.

[!tip] Implication SNNs are a promising path toward energy- and computationally-efficient neural networks. However, the requirement for specialized neuromorphic hardware makes the integration with a smart glass device unfeasible. Even if available, integrating the specialized sensory hardware required for glasses is unrealistic.

Cortical Oscillation

In auditory tasks, an increase in theta-band activity and decrease in alpha- and beta-band activity can be observed. In opposition, visual tasks are characterized by a dependency on higher frequency bands. Rhythmic audio-visual tasks create meta-oscillations in the frequency-band amplitude, with energy density shifting into higher frequency-bands for visual and lower frequency-bands for auditory tasks. This implies a relevance of different oscillation frequencies for audio-visual fusion.

Cortical oscillations suggest the efficacy of a rhythmic amplification/inhibition in neural architectures. Furthermore, these oscillations phase-lock with temporal edges in speech (syllables, phonemes), which has been explored in the spiking domain to produce more human like speech comprehension. Stimuli-detection seems to correlate inversely with theta-band activity: If the amplitude is low, stimuli are detected more easily, if the amplitude is high, stimuli are missed more often. This suggests a rhythmic inhibitory gating mechanism.

BioOSS presents methods to apply and examine oscillatory dynamics (also in ANNs like LinOSS) in hierarchical periodic signal, making AI models more explainable. This approach is supported by research that suggests auditory encoding via frequency multiplexing in the brain.

[!tip] Implication Emphasizing/Attenuating effects of cortical oscillations might inform and be verified by ANNs. This helps improving the explainability of neurological and AI models alike. Since SNNs are unfeasible for the current research project, exploring other ways of employing oscillatory systems like LinOSS might be promising.

[!note] Update (September 2026) This direction was pursued in the Oscillatory SSM project. As a drop-in LTI core in SEMamba, LinOSS did not show a clear advantage over Mamba or a complex selective SSM. The project now focuses on selective (entrained) oscillatory SSMs.

Neural Topology

Effortful cognitive tasks require multi-modal processing, which is facilitated by the Global Neuronal Workspace (GNW) topology: sensory inputs are processed by peripheral modules and integrated in a central workspace. Feedback loops inform sensory attention through excitatory and inhibitory feedback loops. In humans, a pronounced cortical axis between outer sensory areas and inner integration area can be observed.

[!tip] Implication Pronounced GNW topology in humans might be crucial for speech understanding, integration and verification via ANNs.

Neuro-inspired Neural Networks

It has proven useful to look at human cognition to better understand auditory processing and improve assistive hearing devices. Thomas Lunner has been a leading specialist in this field. There is also a potentially relevant Signal Processing Magazine.

The Natural Sounds & Neural Coding Lab directed by Kamal Sen uses computational probabilistic signal processing models to investigate mechanisms of auditory processing in the brain and conversely apply these insights to explore brain-inspired sound processing for hearing assistive devices. This is directly in line with the current projects research proposal.

The Biologically Oriented Sound Segregation Algorithm (BOSSA) (nature pub) model directly applies a brain-inspired network topology in the spiking domain. It achieves comparable performance to an optimized 16 microphone-array beamformer with only 2 microphones. In a follow-up, the BOSSA model is combined with [[Automatic Speech Recognition (ASR)]] model [[Whisper]] to improve ASR accuracy in multi-speaker scenarios.

They also show the importance of gaze fixation on the target speaker for speech comprehension (similar paper). The lab seems to be working on integrating gaze tracking into the BOSSA model.

[!tip] Implication BOSSA model focuses on GNW topology in spiking domain. For low-latency requirement, classical networks in magnitude domain likely better and not in competition with BOSSA research.

Other

Research into foundation models suggests that speech enhancement might also benefit from large pre-trained networks. The BOSSA model mentioned above shows that fine-tuning foundation models like Whisper with a neuroinspired frontend can improve model performance.

The listening effort can be rated via questionnaires but also via measurement of the oxygenation in the Prefrontal Cortex (fNIRS neuroimaging) or measurement of the Alpha oscillations via EEGs. See also: a multimodal approach to measuring listening effort and hearing impairment and cognitive energy.

Latency will likely be a problem, as commercial products have access to specialized on-device chips.