Training & Evaluation
Dataset
- Simulation using pyroom acoustics or gpu-impulse-response packages
- Kristina Tesch Code for pipeline examples (stationary & moving speakers)
Companion App
- Create virtual test bed in Unity to quickly test and iterate on initial models (virtual agents -> talk to Ke Li)
- Use pyroomacoustics/gpuRIR for audio simulation
- VR room and audio simulation from same parameters
- Challenges:
- real-time HRTF with different head-angles
- moving speakers
- Start with desktop environment (cursor = viewing angle)
- Iterate by adding more parameters (more speakers, noise, speaker variation, speaker angle & distance)
- Move to VR at some point
- Challenge: Multi-model input
- lip movements on virtual agents not realistic
- use videos of speakers?
- Could be potential bachelor/master thesis
- Visualize beamformer, target speaker confidence, ...?
User Study
- Evaluate with students or medical patients as participants